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Whenever this player is activated, after
declaring their action, they must roll a D6,
adding 1 to the roll if they declared a Block
Action or a Blitz Action. If they roll equal to or
higher than the number shown in brackets, they
may activate as normal.
If the player rolls lower than the number shown
in brackets, or rolls a natural 1, they may
continue their activation as normal though
they may change their declared action to a
Move Action if they wish. If the player declared
an Action that can only be performed once
per Turn (such as a Blitz Action), this will still
count as the one Blitz action for the Turn. At the
end of their activation, this player may bite an
adjacent Thrall Lineman team-mate regardless
of the status of the Thrall Lineman.
If they do, immediately make an Injury Roll for
the Thrall Lineman, treating any Casualty result
as Badly Hurt; this will not cause a Turnover
unless the Thrall Lineman was holding the ball.
If this player does not bite a Thrall Lineman
for any reason, then a Turnover is caused,
this player becomes Distracted, and will
immediately drop the ball if they were holding it.
If this player was in the opposing End Zone,
no Touchdown is scored. If a player who failed
this roll wants to perform a Pass Action,
Hand-off Action, or score, then they must bite
a Thrall Lineman before they perform the
Action or score.